Each face has a different effect. You can use an action to toss the token 5 feet into the air. When you hit with a melee attack using it, you can expend up to 3 of its charges. Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head. If it has nowhere it can move, the creature can use the Dodge action. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. On your turn, you can mentally command the snake if it is within 60 feet of you and you arent incapacitated. While incense is burning in this censer, you can use an action to speak the censers command word and summon an air elemental, as if you had cast the conjure elemental spell. Once it has been used, it cant be used again until 5 days have passed. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. On a 1, the wand crumbles into ashes and is destroyed. Typically, 1d4 + 4 beads of force are found together. The rod also gives you knowledge of your approximate depth beneath the ground or your height above it. They can be shut down by anti-magic. This is great for any cleric as it doesnt cost anything to command the snake. The affected creature then gains the effect of the etherealness spell for 1 hour. This tattoo gives you an AC equivalent to studded leather, half plate, or full plate according to its rarity. This stoppered flask sloshes when shaken, as if it contains water. This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. You can increase the spell slot level by one for each additional charge you expend. If you take damage, the property ceases to function until the start of your next turn. While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. At least your paladin can dream of having one. It will become less useful as soon as your Intelligence reaches 18, which will be soon. Almost all barbarians wield heavy, two-handed weapons and swing for the fences. The Bracer of Flying Daggers allows a rogue to draw two daggers as an action and make an attack with them both. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). If you click your heels together again, you end the effect. When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapons type. The dagger cant be used this way again until the next dawn. | 13th Age SRD The creature is friendly to you and your companions, and it acts on your turn. Once you finish creating the golem, the book is consumed in eldritch flames. The ring can store up to 5 levels worth of spells at a time. All-Seeing Owl: Max Perception & Investigation (5e Optimized Character Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. 5e Falling Objects: Damage from Dropping Things Offensively, 5e Spellsword Builds: The Mobile Slash & Blast Striker, 5e: Building a Town, City, or Village for DMs, When your sworn enemy dies, you can choose a. On a 1, the staff becomes a nonmagical quarterstaff. Ideas, Ignore/Block Essentials, Paid Registrations by. This is useful for everything from spellcasting to your Flash of Genius to your Spell-Storing Item. These belts set your Strength score to between 21 and 29. Some subclasses give you martial prowess, making magic weapons an option as well. The staff regains 1d6 + 4 expended charges daily at dawn. 1 Answer Sorted by: 13 Magic items that grant a +1 to saving throws (among other benefits) include: Cloak of Protection (uncommon) Luck Blade (legendary) Ring of Protection (rare) Robe of Stars (very rare) Rod of Alertness (very rare) Stone of Good Luck (uncommon) Coschta 3 yr. ago. Four types of horn of Valhalla are known to exist, each made of a different metal. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. Six types of magic beads exist. A boy can regenerate, so demons eat him for years. You have advantage on saving throws against poison, and you have resistance against poison damage. Doing so doesnt expend the daily use of those properties, only the use of this one. If there arent enough rats to form a swarm, the charge is wasted. Languages . For clerics who like to swing a mace at evil beings, the Mace of Disruption can help. This item is perfectly fine for the uncommon tier. When you make the spells attacks, you do so with an attack bonus of +5. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities. You can use an action to unfold and place the well of many worlds on a solid surface, whereupon it creates a two-way portal to another world or plane of existence. This insignia from The Hoard of the Dragon Queen gives you a +1 to attack and damage rolls of unarmed strikes or natural weapons and are considered magical. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you. Once used, the fan shouldnt be used again until the next dawn. Increase one of your ability scores by 2. They have 3 charges. Each use of the cube expends 1 charge. If you arent able to get a tattoo, Elven Chain gives you an AC of 14 + Dex (max 2), and you dont need proficiency with medium armor to wear it. | ACK-SRD This vibrant purple prism stores spells cast into it, holding them until you use them. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Applying the oil takes 1 minute. You can also search for items that directly increase your HP or HP/level. The level of the spell on the scroll determines the spells saving throw DC and attack bonus, as well as the scrolls rarity, as shown in the Spell Scroll table. On a failure, a target is frightened of you for 1 minute. The staff then shatters and is destroyed. Placing an object in the haversack follows the normal rules for interacting with objects. The target must succeed on a DC 15, the rope can use an action to make a DC 15 Strength or, depending on the tattoos rarity, as shown below. In 5e, what are the other ways to permanently increase ability scores. What better way of improving that than with a cloak that grants you advantage on your stealth checks to hide and disadvantage on Perception checks to locate you? The token disappears, and a giant flapping fan takes its place. If you want 19 int, you are probably a wizard, and then you want later 20 int. Moreover, once a day when you spend hit dice to heal yourself, you can regain 5 sorcery points. Boolean algebra of the lattice of subspaces of a vector space? Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster). The avatar can move through other creatures and objects as if they were difficult terrain. If you chose a point. The gate then closes. The wand regains 1d6 + 1 expended charges daily at dawn. ', referring to the nuclear power plant in Ignalina, mean? A white robe was made for good, gray for neutral, and black for evil. On a 1, the staff blackens, crumbles into cinders, and is destroyed. While the apparatuss hatch is closed, the compartment is airtight and watertight. The gate is one-way only and cant be reopened. A mithral chain shirt or breastplate can be worn under normal clothes. The wand regains 1d6 + 1 expended charges daily at dawn. A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. You gain a +2 to your Constitution, have advantage on interacting with dwarves, gain resistance to poison damage and advantage on saving throws against being poisoned. Intellect (Very Rare). You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. As long as the helm has at least one ruby, you have resistance to fire damage. Gauntlets of Ogre Power, Headband of Intellect, and Belt of Giant Strength were the only ones I found (though the Belt of Dwarvenkind gives a +2 to Con, among other things). The score can exceed 20 but cant exceed 24. This rope is 30 feet long and weighs 3 pounds. This rod can absorb 50 spell levels when the wielder is targeted by spells. You gain a +2 bonus to attack and damage rolls made with this magic weapon. Creatures trapped in the mirrors cells dont age, and they dont need to eat, drink, or sleep. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. While holding this rod, you can use an action to activate it. This magic item comes from GGtR. The javelins property cant be used again until the next dawn. (A brief websearch returned this list of good uncommon items, which seems about right to me. You can use an action to press the button, which causes the rod to become magically fixed in place. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. You also have advantage on, While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on, After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. You can use an action to throw the token to a point within 10 feet of you. The staff can be wielded as a magic quarterstaff. On a 1, the wand crumbles into dust and is destroyed. This magic weapon has 3 charges. Once this special action is used, it cant be used again until the next dawn. The jar and its contents weigh 1/2 pound. Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Mithral is a light, flexible metal. If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. While wearing it, you can apply your full, These gloves are invisible while worn. Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard). Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. In addition, you gain rightful ownership of a small keep somewhere in the world. Items that directly increase HP are harder. The creature leaves no tracks and ignores difficult terrain. Regardless, all artificers love magic items and, with up to 6 attunement slots, can get the most out of them. Magic Items in DnD 5e (By Rarity) - A Complete Searchable List A spell scroll bears the words of a single spell, written in a mystical cipher. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. The gate originates where the one item was placed inside the other. While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you die while wearing the ring, your soul enters it, unless it already houses a soul. Although it may be a clich, the Instrument of the Bards is one of the most powerful magic items you can get. The identity of your new enemy isnt known until the NPC or someone else reveals it. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. You can use a bonus action to toss this magic sword into the air and speak the command word. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Reserve (Rare). While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. However, the keep is currently in the hands of monsters, which you must clear out before you can claim the keep as yours. While holding it, you can use an action and expend 1 charge to release a wave of terror. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. For clerics who are focused on spellcasting and healing, the Staff of Healing lets you keep the whole party alive without sacrificing spell slots that could be used to inflict wounds. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isnt pulled inside the bag first). This wand has 7 charges. When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. Type of Giant Strength Rarity Hill giant 21 Uncommon Frost/stone giant 23 Rare Fire giant 25 Rare Cloud giant 27 Very rare Storm giant 29 Legendary. If you have a +4 Cha mod, that ends up being 2d10+8 to 8d10+64 per round, supposing they all hit. You can expend 1 charge as an action to loose a 30-foot cone of molten mizzium. Touching the token to the vessel again ends the effect. This property of the cape cant be used again until the next dawn. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Some items that come to my mind are items like Amulet of Health which sets your CON score to 19. What magic items from the DMG give a +1 to saving throws? It remains activated until you use an action to speak the command word again. Clerics are so broad and defined by their subclasses that a cleric could make use of almost any item. Similar to the Sentinel Shield, this weapon grants you advantage on initiative rolls. The absorbed spells effect is canceled, and the spells energynot the spell itselfis stored in the rod. The scarab has 12 charges. While wearing this circlet, you can use an action to cast the scorching ray spell with it. Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail arent extended) As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. In addition, wizards can use magic items to increase their survivability. Challenge (0 XP). If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level. Giving them too much can dilute this and create imbalance. The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This cloak lets you cast Dimension Door once per day. Gem Summoned Elemental Blue sapphire Air elemental Yellow diamond Earth elemental Red corundum Fire elemental Emerald Water elemental Elven Chain Armor (chain shirt), rare You gain a +1 bonus to AC while you wear this armor. The apparatus of the Crab is a Large object with the following statistics: Armor Class: 20 While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. While wearing Heavy Armor negates the dexterity bonus entirely. You can use an action to blow this horn. Dragon scale mail is made of the scales of one kind of dragon. However, there are still options that are clearly exceptional: The head of this staff can transform into a poisonous snakehead, and the staff can be used as a melee weapon. Spells. While you wear them, you gain the following benefits: While this bowl is filled with water, you can use an action to speak the bowls command word and summon a water elemental, as if you had cast the conjure elemental spell. Armor (shield), very rare (requires attunement). If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. I was paging through the DMG magic items and I couldn't seem to find an item that would raise Dex to 19. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. If you expend the last charge, roll a d20. | Into The Unknown Ruin. Senses darkvision 60 ft., truesight 60 ft., passive Perception 13 Armor Class 5e (AC) Mechanic Overview | DnD Mechanics | Arcane Eye If the ring cant hold the spell, the spell is expended without effect.
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